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Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Paperback by Salmond, Michael (Florida Gulf Coast University, USA)

Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

£32.99

ISBN:
9781350015722
Publication Date:
11 Feb 2021
Language:
English
Publisher:
Bloomsbury Publishing PLC
Imprint:
Bloomsbury Academic
Pages:
192 pages
Format:
Paperback
For delivery:
Estimated despatch 1 Nov 2024
Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Description

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Contents

1. What Is Level Design? 2. Creating Immersive, Believable Worlds 3. Design for Narrative 4. Environment Design vs Level Design 5. Building Worlds 6. Design for Single & Multiplayer 7. Level Design is Agile Design 8. The Language of Level Design 9. Prototyping Level Design 10. The Game Is the Level, the Level Is the Game 11. Communication and Final Touches 12. Where to Next?

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